How to create a project, add a cabinet and parts, set up a room, and move, rotate and group objects in the 3D designer.
The 3D designer is where you build a furniture model from parts and ready-made cabinet elements in a 3D scene, before sending it to material cutting. It shows how the future cabinet or unit will look in space, lets you place hardware and interior items, and set the size of every part.
Bottom app bar → "+" button → "Design"
You can reopen an existing design project from the "Projects" page.
A menu with three project types opens.
An empty 3D designer opens with a project called "My design project".
You can rename the project with the pencil icon next to its name in the header.
It's to the left of the 3D scene and open by default.
A ready-made set of parts (sides, bottom, top) is added to the scene, grouped into one block.
A "Vertical"/"Horizontal" panel, a shape from "Shapes", a hardware item or an interior item — each becomes a separate object in the scene.
Its dimensions, move handles, and a small toolbar with rotate and lock buttons appear above it.
Drag the object by its move handles, or, once it's selected, use the ↑↓←→ keys on your keyboard.
The buttons above the object and "Rotate 90°" in the right-hand panel turn it 90° per click; the "Custom rotation (°)" field sets any angle on each axis.
The lock icon above the object, or the "Lock" checkbox in the right-hand panel — the object stays in place but can still be selected and unlocked at any time.
The room settings dialog opens.
Sizes range from 500 to 10,000 mm per side.
You can later toggle the room's visibility with the switch next to "Room" without reopening the dialog.
The designer screen has three zones: the object library on the left, the 3D scene in the middle, and the parameters of the selected object on the right.

This is where every object on the scene comes from.

The five "Cabinet" variants are a quick way to get a furniture carcass without assembling it by hand from separate panels.

The room settings dialog opens with the gear icon next to "Room".

The room shows only 3 walls — the front wall is deliberately left out so it doesn't block the view of the furniture. While the room is on, objects can't be dragged through the left, right and back walls — the scene gently stops movement at the wall.
A part is a single physical object with its own size, material, edge banding and fasteners: a panel, a shape, a hardware item or an interior item. Parts are what actually go to cutting.
A block is a group of several parts (for example, all the parts of a cabinet) that's convenient to move, rotate and delete as one unit. A block has no geometry of its own — it's simply a grouping of the parts inside it; blocks can be nested inside each other.
Shows a tree of every block and part in the project, letting you select, hide or lock any of them individually.

| Icon in the row | What it does |
|---|---|
| Eye | Show/hide the object in the 3D scene without removing it from the project. |
| Lock | Lock movement — the same as the "Lock" checkbox in the right-hand panel. |
| Two sheets (duplicate) | Create a copy of the part or the whole block. |
| "Move to block" arrow | Move the part into another block, or out of the current one. |
| Trash can | Delete the whole block (single parts use the "Delete" button in the right-hand panel). |
The "Group" button at the top of the panel combines several selected parts into a new block; "Ungroup" in the right-hand panel of a selected block does the opposite.
Appears on the right when a single part (not a block) is selected.

When a part is set to the "Facade" type, a "Facade style" section appears in the parameters — the milling on the front face. The button with a thumbnail opens the catalogue of styles, split into sections:
The chosen style shows on the model straight away, its thumbnail stays in the part parameters and it is saved with the project. The milling is decorative: part size, edging, specification and cutting layout stay the same — the facade goes into the layout as a rectangular blank.
Below are the "Edging" and "Fasteners" sections — covered in detail in the "Materials, chipboard colors and edging" and "Fasteners and drilling" articles, along with the "Material" tab, covered in "Materials, chipboard colors and edging".
Appears on the right when a whole block is selected.

| What you see | Why it happens | How to fix it |
|---|---|---|
| "Project limit reached" | Your plan has run out of saved projects | Delete unused projects on the "Projects" page, or upgrade to Pro — see the "Tariffs and Pro subscription" article. |
| "Part limit reached: N" | The project already has the maximum number of parts allowed on your plan | Delete extra parts, merge duplicate parts, or upgrade to Pro. |
| A part or block won't move when dragged | The object is locked | Unlock it with the lock icon above the object, or the "Lock" checkbox in the right-hand panel. |
| A selected object has no move handles | Either it's a block (blocks have corner resize handles instead of move arrows), or the object is locked | Use the corner handles or the Parameters panel for a block; unlock a locked part first. |
| An object can't be dragged through a room wall | This is expected — an enabled room keeps objects inside its walls | Turn the room off with the switch in "Library" if the walls are in your way right now. |
A part is a single physical object with its own size and material — it's what goes to cutting. A block is just a group of parts for convenient joint movement; it has no geometry of its own.
Click its row in the "Elements" tab, or double-click the part itself in the 3D scene.
Select the block and click "Ungroup" in the "Parameters" panel on the right.
Turn off the switch next to "Room" in the "Library" tab, or click "Delete" in the room settings dialog.
It's most likely locked. Unlock it with the lock icon above the object, or the "Lock" checkbox in the right-hand panel.
In the same "Parameters" panel, under the "Material" tab and the "Edging" section — covered in detail in the "Materials, chipboard colors and edging" article.
In the "Fasteners" section of the "Parameters" panel — covered in detail in the "Fasteners and drilling" article.
With the "Cut" button in the designer's header — covered in detail in the "Sending a project to cutting" article.